AI Instructor
Lawrence Hall of Science, UC Berkeley
Designed and taught Python and ML concepts to 120+ high school students, then mentored over 25 teams for 200+ hours as they built voice recognition, image detection, and classification projects.
MOVE YOUR POINTER · SELECT A SYSTEM
Prologue
MARK KAMUYA · AI + MATH · MINERVA ʼ28
A math, AI, and software engineering enthusiast, always on the lookout for challenging problems worth solving.
BEGIN THE STORY ↓01 / THE WORK
MARKET DESIGN · SIMULATION
PROJECT 01
Millions of individual decisions can create one complex market.
AdMechanica is an event-driven sponsored-search simulator. It lets bidding strategies compete under the same traffic and market conditions, making their behavior directly comparable.
Bidding strategies are difficult to compare when traffic, auctions, clicks, budgets, and conversions vary between runs.
Built an event-driven market with modular auction, click, and budget-pacing engines. Deterministic replay keeps 5M-search experiments reproducible.
GAME AI · AGENT EVALUATION
PROJECT 02
A strong game-playing agent must work against opponents it has never seen.
PokéMind is a tactical Pokémon TCG agent. I tested it across replay-derived decks and paired games to find strategies that generalize instead of memorizing a narrow matchup.
A policy that performs well against familiar decks can fail when the opponent or matchup changes.
Built a reproducible agent-evaluation pipeline with replay-derived matchups, counterfactual action branching, grouped ranking, seeded paired tests, and explicit promotion gates.
COMPUTATIONAL GEOMETRY · OPEN RESEARCH
PROJECT 03
A useful map shows what is verified—and where knowledge ends.
Triangle Packing Atlas is a living, reproducible map of packing knowledge across triangle shape and container geometry. It separates verified constructions, best-known records, proven controls, and explicitly open regions.
Computational packing results are easy to overstate: a dense picture is not a proof, and an algorithmic candidate is not necessarily optimal.
Built a phase-map interface, versioned coordinate dataset, independent JavaScript and Python verifiers, deterministic solver portfolio, and contribution pipeline that preserves provenance and uncertainty.
02 / EXPERIENCE
Lawrence Hall of Science, UC Berkeley
Designed and taught Python and ML concepts to 120+ high school students, then mentored over 25 teams for 200+ hours as they built voice recognition, image detection, and classification projects.
Minerva University
Built a Flask and JavaScript evaluator for enterprise AI systems, translating six governance facets into evidence requirements, validity checks, weighted controls, non-compensatory scoring, and real-time guardrail reports.
Stealth
Engineered reusable React Hooks and SEO components across 10+ pages, added automated accessibility tests, and shipped a lazy-loaded team experience that increased engagement by 12%.
03 / RECOGNITION
Awards and recognition received along the way.
04 / REACH OUT
Open to AI/ML, mathematics, and software engineering opportunities, as well as collaborations on ambitious technical problems.